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With the use of virtual learning environments more and more frequently, education systems are a relevant and useful tool to help improve student performance. However, important issues related to the use of these tools should be investigated, especially regarding their inappropriate use and unwanted behaviors by students. Issues such as disinterest and lack of motivation are prominent among the reasons why students try to cheat the systems (Gaming the System, GTS). For example, they look for ways to cheat and solve questions mechanically, without caring about learning related content. This paper aims to present a systematic review of the literature on GTS in virtual environments, specifically in relation to Learning Systems.
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