GAMING THE SYSTEM IN EDUCATIONAL SYSTEMS: A SYSTEMATIC MAPPING OF THE LITERATURE

Vol 56, 2024 - 309539
Extended Abstracts (EA)
Favorite this paper
How to cite this paper?
Abstract

With the use of virtual learning environments more and more frequently, education systems are a relevant and useful tool to help improve student performance. However, important issues related to the use of these tools should be investigated, especially regarding their inappropriate use and unwanted behaviors by students. Issues such as disinterest and lack of motivation are prominent among the reasons why students try to cheat the systems (Gaming the System, GTS). For example, they look for ways to cheat and solve questions mechanically, without caring about learning related content. This paper aims to present a systematic review of the literature on GTS in virtual environments, specifically in relation to Learning Systems.

Share your ideas or questions with the authors!

Did you know that the greatest stimulus in scientific and cultural development is curiosity? Leave your questions or suggestions to the author!

Sign in to interact

Have a question or suggestion? Share your feedback with the authors!

Institutions
  • 1 Universidade Federal Fluminense
  • 2 Escola Nacional de Ciências Estatísticas (ENCE/IBGE)
  • 3 Descomplica Faculdade Digital
  • 4 Cefet-RJ
Track
  • 3. AdP&ED – OR in Public Administration and Education
Keywords
Educational System
gaming the system
Systematic Review