Evaluating the Role of Non-Immersive Virtual Learning Environments in Nursing Education: Bridging Engagement, Learning, and Skill Acquisition

- 212755
Paper-Thematic
Favorite this paper
How to cite this paper?
Abstract

The use of virtual learning environments (VLEs), both immersive and non-immersive, has become increasingly critical in fields like healthcare education, where the stakes of practical training are exceptionally high. In non-immersive VR systems, virtual environments are displayed on standard computer monitors, and interaction typically involves devices such as a mouse, joystick, or remote control. In contrast, immersive VR systems—often featuring advanced head-mounted displays or Cave Automatic Virtual Environment (CAVE) systems—surround the user in a 3D computer-generated space, allowing for natural sensory-motor interaction using their own body (Fusco & Tieri, 2022). These technologies hold significant promise in nursing education, offering safe, controlled settings where students can practice complex procedures without endangering patients (Lavoie et al., 2025; Vogelsang et al., 2024). This is particularly critical for high-risk tasks like infusion pump operation, where errors—often resulting from inadequate training and human error—are among the most common and potentially fatal in clinical practice (Beaudart et al., 2023; Kirkendall et al., 2020). Virtual training tools can mitigate these risks by providing realistic and interactive platforms for competency development. This study examines the use of non-immersive VLEs with extended reality (XR) elements in nursing education through two structured scenarios involving 15 first-year nursing students. Recognizing that XR applications are rarely used in isolation within higher education, these tools were integrated with other technical and traditional learning methods to maximize meaningful learning opportunities (cf. Makransky & Petersen, 2021). Each scenario followed a seven-phase approach, including pre-activities, introductions, technology and scenario briefings, immersive simulations, debriefings, and post-activities (Diekmann, 2009; Keskitalo & Saukkoriipi, Accepted). The research questions are as follows: 1. How do non-immersive virtual learning environments impact nursing students' engagement and skill acquisition in interaction competence and high-risk clinical scenarios? 2. What are the perceived benefits and limitations of using non-immersive virtual learning environments for training interaction competence and infusion pump operation among nursing students? Scenario 1: Interaction Competence Training in the Context of Sending a Patient Home The first scenario began with a 30-minute introduction in a Virtual Production Studio (VPS), where the simulation theme and the "Interaction Competence" platform, featuring voice recognition capabilities, were demonstrated. Students then transitioned to the Sinco Lab for 60 minutes of hands-on discussion practice in pairs or triads, using a shared computer to interact with a virtual patient. The session concluded with a debriefing, incorporating facilitated discussions, group reflections, and a SWOT analysis to evaluate their experiences. Scenario 2: Infusion Pump Training The second scenario focused on the operation of infusion pumps. It included a 30-minute VPS session explaining the virtual pump's functionality and application. Students practiced operating the virtual pump in groups of two or three for 15 minutes, followed by a 15-minute hands-on session with a real infusion pump. As in the first scenario, the session concluded with a debriefing that included group discussions, SWOT analyses, and final feedback surveys. Findings Quantitative results were derived from pre- and post-scenario surveys analyzed on a 7-point Likert scale, with 1 being the lowest and 7 the highest score. For Scenario 1, participants rated the visual appeal and usability of the VLE highly (5.5/7), but perceived learning effectiveness (4.4/7) and motivational aspects (4.6/7) were moderate. Notably, interactivity and personalization scores fell short of expectations (post-activity scores of 2.4/7 for agency and 3.7/7 for self-expression), suggesting a desire for more dynamic and unpredictable virtual interactions. In Scenario 2, initial expectations for visual stimulation, interactivity, and learning efficiency ranged from 5.9 to 6.1. These expectations were largely met in terms of usability (5.6/7) and motivation (5.9/7). However, scores for communication and feedback mechanisms were significantly lower (3.3/7 and 2.4/7, respectively). Despite high usability, participants noted that limited interactivity and unclear feedback reduced the tool’s perceived effectiveness in fostering deeper learning. Conclusions The study highlights the need for more sophisticated and adaptive virtual learning environments in nursing education. While non-immersive VLEs effectively engaged students and supported skill development, improvements in interactivity, feedback, and scenario adaptability are necessary. Participants emphasized the value of dynamic exercises, complex patient interactions, and enhanced communication AI for a more realistic experience. Despite these challenges, VLEs with XR elements show promise in maintaining student motivation and offering user-friendly, engaging platforms. Addressing the gap between expectations and outcomes will refine these tools, enhancing their ability to foster critical thinking, decision-making, and practical skills essential for modern clinical practice. References Beaudart, C., Witjes, M., Rood, P., & Hiligsmann, M. (2023). Medication administration errors in the domain of infusion therapy in intensive care units: a survey study among nurses. Arch Public Health 81, 23. https://doi.org/10.1186/s13690-023-01041-2 Dieckmann, P. (2009). Simulation setting for learning in acute medical care. In P. Dieckmann (Ed.), Using Simulations for Education, Training and Research (pp. 40–138). Lengerich, Germany: Pabst Science Publishers. Fusco, A., & Tieri, G. (2022). Challenges and perspectives for clinical applications of immersive and non-immersive virtual reality. Journal of Clinical Medicine, 11(15), 4540. https://doi.org/10.3390/jcm11154540 Keskitalo, T., Saukkoriipi, K. (2025). Co-Designing a Pedagogical Model for Immersive Virtual Environments in Healthcare Education. Interactive Learning Environments, 1–11. https://doi.org/10.1080/10494820.2025.2450643 Kirkendall, E. S., Timmons, K., Huth, H., Walsh, K., & Melton, K. (2020). Human-based errors involving smart infusion pumps: a catalog of error types and prevention strategies. Drug safety, 43, 1073-1087. https://doi.org/10.1007/s40264-020-00986-5 Lavoie, P., Brien, L. A., Ledoux, I., Gosselin, É., Khetir, I., Crétaz, M., & Turgeon, N. (2025). Immersive and nonimmersive virtual reality: A quasi-experimental study in undergraduate nursing education. Clinical Simulation in Nursing, 99, 101682. https://doi.org/10.1016/j.ecns.2024.101682 Makransky, G., & Petersen, G. B. (2021). The cognitive affective model of immersive learning (CAMIL): A theoretical research-based model of learning in immersive virtual reality. Educational Psychology Review, 33(3), 937-958. https://doi.org/10.1007/s10648-020-09586-2 Vogelsang, L., Wright, S., Risling, T., de Padua, A., Leidl, D., Wilson, J., & Thompson, D. (2024). Exploring the use of immersive virtual reality in nursing education: A scoping review. Clinical Simulation in Nursing, 97, 10. https://doi.org/10.1016/j.ecns.2024.101648

Share your ideas or questions with the authors!

Did you know that the greatest stimulus in scientific and cultural development is curiosity? Leave your questions or suggestions to the author!

Sign in to interact

Have a question or suggestion? Share your feedback with the authors!

Track
  • Thematic Area 12: INNOVATION REFORM IN EDUCATION FROM A GLOBAL PERSPECTIVE
Keywords
Non-Immersive Learning Environments
Health Care Education, Nursing, Scenario Learning, Workshop